If you're seeing this page, it means the module you requested has been taken offline. Modules which have been removed will no longer be available through me, due to the conditions listed below in the list.

DO NOT EMAIL ME ABOUT THESE MODULES UNLESS YOU WANT A VERY NASTY EMAIL IN REPLY.

hideserver Module provides false security on networks. Even though you have hidden the server in MAP and LINKS, does not mean people can still figure out what servers there are on your network. They can easily get a list of servers with WHO and WHOIS. This is all explained in the Unreal FAQ.
m_killprotect See netadmins.
netadmins This module is designed to do something that should not be needed to do at all in any network. The module "protects" against abusive opers.

In the event you should feel a need for this module, this is why you should not use it:

  • If you think you have an oper that is going to kill or ban another oper, he/she should not have an O:Line.
  • If there is an oper who is abusing their power on another server in the network, and that server's admin is refusing to talk to that oper or remove his/her O:Line, that server does not belong on the network. Delink it.
  • If you don't own the network and the other admins are refusing to do anything about the abusive oper, find a better network to link to.
  • Also note, that if the oper in question is on another server, you are required to run this module on every server on the network. If the other admins are refusing to cooperate, then you can't use the module anyway.

There you have it, plain and simple solutions. It all comes down to: If you don't trust the oper, then why does he/she have an O:line?

operjoin This module is designed to allow opers to join channels they would normally be unable to join, and does it without notifying the oper of his or her actions before doing so. If an oper is banned from the channel, the oper should stay out of the channel. Opers are not gods!